The Meta Of Dota 2 In Patch 7.21

The games have accelerated significantly in Dota 2 with the arrival of Patch 7.21. Now the structures have less armor. Moreover, the increase in the effects of reduction has managed to get some games out of control. This, added to the changes in the denial mechanics where no additional experience is obtained, has led many teams to experiment again with the “trilanes”.

For this reason, players have realized that they need offlane heroes that have a great impact from the beginning of the game, which they can rely on to create space. Increasingly, we are seeing heroes who are capable of securing their own gold and levels from the beginning, and then wreak havoc while the support players focus on caring for the “carry”.

Tiny Dota 2

Credits: Valve

No more dual lanes

In the pick and ban phase, the professional teams are trying to get the most coveted and powerful heroes in the first position. They are picking/banning the heroes because they have potential advantages and ensure the win in the last phase of the game.

The dual lanes were the strategy of the previous patch. A lane with two strong heroes could easily get out of control by taking levels from the beginning. The team with dual lane beat the tri-lane because they had quick access to more skills and better statistics. But with the changes in the mechanism of denying experience in Dota 2 patch 7.21, you can get some advantage over the enemy if you deny each “creep”. However, it still does not compensates for the loss experience.

Night Stalker Dota 2

Credits: Steam Workshop

Early rotations

Now we are seeing support heroes that are able to rotate to other lanes to a fight in the early stage. We were able to witness it in the Chongqing Major, heroes like Grimstroke, Earth Spirit, Tusk or Tiny occupy the top positions as the most played.

In the case of the “offlane”, those heroes are emerging who can single-handedly control the pace of the game. They can practically handle the lane without needing help in the initial stage of the game.

Solo Offlaners

Solo offlaners are usually the ones initiating the team fight. Initiator in a sense that their abilities or the selection of items for the team are valuable. Beastmaster, Centaur Warrunner, Tidehunter, and Dark Seer are able to secure their own farm. They can even go to the jungle and do not need many objects to be really effective.

Beastmaster in Dota 2 patch 7.21

Credits: Valve

Essentials in the game

With these changes incorporated in Dota 2 patch 7.21 and the setup of the lanes, we are seeing that much of the responsibility falls on the offlaner. They are the ones who are taking charge of the game in this meta. The offlaners try to obtain an advantage or at least balance the power in the lane phase. But even then, they are at a disadvantage against three rivals. The situation of aggressive trilane is also occurring. Such a situation leaves one team’s offlaner fighting against the other offlaner.

In Dota 2 patch 7.21, early items like Vladimir Offerings are the key to success. If the offlaner gets it early and levels quickly, then the hero can go to ambush other lines. Especially in the case of the “trilane”. There will be heroes with three or four levels below to kill quickly. These early rotations can have a major impact on the game.

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